July 8, 1996 Rewrote the GL simulator in OpenGL (Mesa) so that the graphica pieces can run under Linux or any other os that supports X11. July 2, 1996 I have gone through and written wrapper scripts to greatly simplify and automate setting up models, running the planner, running the planner in parallel on a heterogeneous distributed network of machines, and postprocessing the results. Apr. 5, 1996 This afternoon I ran a simple path (generated by the planner) on the actual real robot. This is kind of a milestone. All the basic mechanisms are in place for setting up the environment, generating a plan, and executing the plan on the real arm. Mar. 16, 1995 Scaled down the dimensions in armsim to match the dimensions in the planner. Each cube is now 3cm instead of 2cm. Added collision checking back into the planner and all seems well with the world. The Gophers are tied 56-56 with 0:03 seconds left in their first round NCAA tournament game. I am "watching" via the world-wide-web. Now, I am generating seemingly good paths ... maybe things are back on track. The Gophers are tied 56-56 ... we are going to over time. Overtime ... 58-61 with 1:40 left in OT. Dohhhh!!!! They lost ... missed 4 three pointers in the last 27 seconds. Mar. 10, 1995 Took a step or two away from the kinematics equation goal. But, I did some work on better integrating my equation visualization tool with the planner. This will make it much easier to tweak the equations while making sure I don't mess something up. Setting up the problem correctly make solving it much easier. Mar. 9, 1995 I dropped the kinematic equations into the planner. I also specified Chen-Fu's home position. The robot starts in the correct spot ... so far so good. I then generated a simple plan to move to a near by position. The plan seemed reasonable ... I need to check to make sure that the final position is where it is supposed to be. I may have a coordinate system backwards some place, but then again, I may be mistaken. :) Mar. 8, 1995 I massaged the forward kinematics equations so the results are oriented properly. They should be ready to drop into the planner. Feb. 28, 1995 I now have a Tk application which draw a stick figure of the arm based on my new kinematic equations. I also have the arm simulation which has a nice 3d shaded representation of the arm. It is very important that the arm simulation and the kinematic equations (which are used by the planner and represented by a stick figure) are in exact agreement. I have created a simple Tk controlling application which uses sliders to select angles for the various joints. This can be used to control both the stick figure application & the nice 3d application. This helps me verify that the simulation and the kinematics equations produce the same results for the same joint angles. (i.e. joint rotate the same direction, the robot is mounting the same way, etc. etc.) Feb. 27, 1995 Worked on "re-mounting" the arm in its correct position within the graphics simulation. The planner is next ... Feb. 25, 1995 Built a little app in Tcl/Tk/C to visualize the results generated by my new equations and verify they are correct. So far everything looks good. The next step is to roll these into the planner -- making sure everything is oriented correctly as per the real arm. Feb. 15, 1995 Worked on regenerating the link equations for Dan Challou's planner. Now I must test them. :) I approached things a bit differently, but my code requires fewer calculations. This is important because this code is constantly being executed. Note, there is still room for improvement. Feb. 14, 1995 Worked on allowing the graphics sim to read joint angles from stdin. This allows me to pipe the output of the planner into the simulation as it runs so I can see what it is up to. Feb. 13, 1995 Worked on uni-planner/linkmeasures.h New robot is to big to fit in workspace of 128x128x128 of 2cm cubes. So, I redefined the dimensions to be 128x128x128 of *3cm* cubes. I will need to propagate the changes throughout all the input files. Jan 25, 1995 Updated the graphics in the graphical simulation to include lighting models and garough(sp?) shading. Jan 20, 1995 Updated the dimensions in the graphical simulation. Still need to refine the gripper model.