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Evaluating drawings is a difficult
process. Generally there is no right answer, yet it is accepted that there
are good drawings and bad drawings. Even the same drawing may be excellent
for one purpose yet a failure for another. Drawings are graphic representations
which follow different conventions depending on the function, the author's
intent, the medium/media used, the expected audience, even the culture
from which they are made. Sometimes it is appropriate for a drawing to
be ambiguous and inexact, while in other instances clarity and precision
are most important. The purpose of the writing which follows is to present
some guidelines and issues to consider while evaluating freehand drawings
and sketches. It may be used by the author for self-criticism, or by a
grader. Evaluation of technical drawings is not included here. The established
conventions for multiviews, dimensioning, toleranceing, and working drawings
are well covered in the text book provided in the course.[1]
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Understanding intent in a drawing
is the basis upon which one can make a fair evaluation. The same drawing
could be judged successful for one set of intentions and a failure
for another. In this course intent should be understood from the parameters
of the assignment. The author then will have a sense of what to produce
and the reader will know what to expect in a good drawing by understanding
the assignment. For example, if an assignment is given to deliver
a dimensioned, three view, free hand drawing of a brick, the reader
can expect to see a certain type of drawing. On the other hand, if
the assignment is to draw a piece of fruit which conveys a sense of
how it tastes, a different set of expectations would be appropriate
in its evaluation. Whenever making or evaluating a drawing, it is
essential that intent is understood.
Line quality describes the
character of a single line: its weight (i.e. thickness), its consistency,
its shape (wavy, shaky, hard edged...). It also concerns the ensemble
of lines which make up an entire drawing. Line quality can either
augment a drawing or ruin it depending on how it is used. Manipulation
of line can itself be a mode of communication. In most conventions,
lines typically represent transitions: the outside contour of a physical
object, a change in angle of a surface, an aperture, a detail in a
surface, etc... The physical quality of each of these transitions
is different, and may be more or less important to the drafter. Consequently,
the quality of the lines representing these transitions will also
be different. One generally accepted convention for line weight (line
thickness) in drawing is the following:
* The heaviest line is used for
contours and outside edges.
* A slightly lighter line is used
in drawing convex corners.
* A lighter line is used to draw
inside corners.
* The lightest line weight should
be used to render details on a surface, or surface patterns.
(See
Illustrations)
Line quality can also be effectively
used in suggesting depth. Objects in the foreground are typically
rendered with heavier weight lines than those appearing in the distance.
Line character can also suggest relative distances. An object rendered
with broken or slightly wavy lines can appear farther away than an
object rendered with sharp straight lines.
Attempt to draw a line with
one stroke of the pen/pencil. Avoid drawing a single line in multiple
segments, or drawing multiple lines one on top of the other.
Use multiple line weights (line
thicknesses) in the same drawing. A drawing made up of lines of the
same weight appears flat, and can be more difficult to read.
The weight of a single line need
not be continuous in a sketch. It may be thicker at one point along
its length than at other points. Some sketching techniques make lines
heavier at their endpoints than in the middle. Such a technique places
more emphasis on the lines' points of termination, and the transitions
that occur there.
If it is desired to emphasize one
portion of a drawing over another, the drafter might choose to render
that portion in a heavier line weight than other parts of the drawing.
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The actual construction of elements
in a drawing has a dramatic effect on the overall quality of the finished
piece. Generally for a given drawing, adopt a convention for drawing
construction, and use that convention consistently within it. For
example, if the drafter chooses a one point perspective convention,
it is typically inadvisable to construct some of the elements using
a different convention like two point perspective, or in an isometric
convention. [2]
Perspective drawing conventions
all rely on the same basic principle. As we look at our environment
through our eyes, it appears that space and the objects in it tend
to compress as they recede away from us. If one is looking along a
street, it appears to narrow in the distance, though physically it
is the same width far away as it is near by. Perspective drawing conventions
use this illusion of spatial compression to communicate depth.
A major concern in construction
for perspective drawings is the placement of the vanishing points
and how well lines conform to that vanishing point placement. Vanishing
point placement can communicate clues about relative scale and position
between the observer and the object rendered. **** In this context,
the observer should be considered both the creator and the viewer
of the drawing. **** The location of the vanishing point(s) in a drawing
is associated with the location of the observer's eyes. Anything rendered
above a vanishing point is located above the observers eyes, and vice
versa for things rendered below the vanishing point. If the vanishing
point(s) are located in the upper portion of the page of a drawing,
then most of the field of view (and often most of the subject) is
below the eyes of the observer. This suggests that the observer is
looking down on what he/she is viewing, which could leave a clue that
the observer is larger than the objects she/he sees. The reverse can
be extrapolated from placement of vanishing points low in the drawing. (See Illustrations)
Horizontal placement of vanishing
points is also important. They need not be placed in the center of
the drawing for example. In fact it is not necessary that their placement
be on the drawing itself. Compositions can be made more interesting
sometimes by placing vanishing points off the page. Avoid horizontally
centering objects in a drawing with a vanishing point, because often
they will appear distorted or difficult to understand in this location.
The main issue to remember in a perspective sketch
or drawing is that parallel lines which extend away from the direction
of sight of the viewer should all converge at the vanishing point(s).
This convergence creates an illusion of depth by reconstructing the
illusion we experience in sight, where space and the objects in it
appear to compress as they recede into the distance. If the lines
do not converge, then that illusion is disrupted, which can create
confusion if not handled carefully.
Typically designers use perspective drawings for
purposes of illustration. Because they provide illusions of depth
and size, they can convey to the viewer a better sense of the visual
quality of objects or a space. On the other hand, it is difficult,
if not impossible to take measurements of an object drawn in a perspective
convention. Other conventions such as three view, and axonometric
drawings are more appropriate for such purposes.
Axonometric drawings (axons) are useful in describing
the three dimensional shape of an object. Unlike a perspective drawing,
axons can convey direct numerical information about size and proportion
if they are constructed correctly. Unlike a perspective view, it is
difficult to contextualize an axon view of an object because it is
difficult to convey a sense of space in axons. When creating axons
be sure to exploit line weight variation as described in the line
quality guidelines of this tutorial.
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Determining the appropriate
level of detail for a drawing depends on number of factors:
- The size of the drawing instrument selected
compared to the size of the drawing.
- The size of the drawing.
- The interest of the drafter.
- The issues to be communicated.
1. If one is drawing the facade
of an entire building, it is likely inappropriate and difficult to render
a crack in one of its windows.
2. If one is drawing a single
bolt, neglecting to render its threads is likely to be leaving out one
of its more important features.
3.If the level of detail desired
is difficult to render because the drawing instrument seems too large,
there may be one of two problems. Either a) the drawing itself is too
small to support the desired detail, or b) the drawing instrument is
too large compared to the size of the drawing. In most cases, (a) is
the more likely problem than(b).
Mixing detail in a drawing can be
an effective technique to emphasize an element of a drawing, while giving
it a context.
Issues
To Consider While Critiquing A Sketch
Howis
the page set up?
- Is there a border?
- Has the author included name and date?
- Is the page clear of extraneous marks, tears,
wrinkles, etc...
Quality of Construction?
- Perspective: Do the proper lines converge onto
their appropriate vanishing points?
- Axonometric: Are the proper lines parallel to
one another?
- Are the proportions believable?
- Do curvilinear elements appear believable?
Line Quality
- Are intended straight lines straight?
- Is there a variety of line weights used?
- Are there any visible guidelines?
Composition
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Arrangement of elements
on the page?
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Does the sketch interact with the borders in some
way, or does it ignorec them?
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Is there evidence that the author considered how
the sketch was to be laid out in the drawing field available?
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