| (Contributed by Byron Raymond)
These are general rules to use when making any section in sketcher, made
a little more specific for polygons.
- Use mouse sketch (left button). Make your
sketch big. Start with a large lines and angles. Get the number of entities
correct, but do not worry too much about size; that will come later.
Do make sure that you have a closed section (the start and stop points
are at the same point). Try to make the shape as near as you can to
the real thing. For example, when creating a hexagon, make opposite
sides parallel and close to the same length.
- Align any sketch entities to existing part
geometry. If you always want one segment to be colinear with the edge
of a part, use an alignment to make it so.
- Dimension EVERYTHING! Add a dimension for
each line and angle between lines. Don't forget to add dimensions so
this feature knows where it is in relation to other features.
- Regenerate. Pro/E will highlight in red all
the dimensions it thinks are extra. It's OK to delete these (within
reason).
- Now, look at the assumptions Pro/E is making.
They're shown in the sketch by symbols like || for parallel, an upside
down T for perpendicular, // for lines of equal length, etc.
- Once regeneration is successful, modify the
values of each dimension to the value you want. Regenerate, and recheck
the assumptions. At this point, there may be "extra" dimensions
that Pro/E could assume, but does not, since you explicitly tell it
what the dimension value will be. You should delete these.
- Add relations for any remaining dimensions,
such that the shape can be resized by modifying only one dimension.
- Regular polygons have n sides, all the same
length. This is an obvious place for relations. The included angle (in
degrees) between each line is (180*(n-2))/n, another obvious place for
relations.
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