ME 2011 Introduction to Engineering
Syllabus
Version:
(Note: Info in syllabus may change from time to time)
Overview
Introduction to Engineering is the core, required Lower Division course in Mechanical
Engineering. The purpose of this course is to provide beginning students with
an introduction to the art and practice of mechanical engineering. You will use
hands-on design and reverse engineering activities as vehicles for learning some
of the fundamental disciplinary material in mechanical engineering. You will also
learn a variety of basic skills that you can draw upon in later engineering courses
and in your future career as a professional engineer.
The course emphasizes hands-on engineering. You will be taking apart common
products to understand what's inside and how they work. You will be learning
how to use tools. You will be designing and building your own mechanical and
electromechanical machines, including a computer-controlled robot.. You will
be learning rapid sketching and formal CAD methods. You will be giving formal
and informal written reports and oral presentations. You will also learn a variety
of other skills important to mechanical engineers including how to gather and
use engineering information, how to use the Web and other Internet resources,
how to estimate, how to use spreadsheets and word processors for engineering
purposes, how to use Pro/ENGINEER and how to design products.
Introduction to Engineering has four objectives. The first objective is for
you to learn engineering design and the design process by completing a series
of successful, hands-on, creative design experiences. Part of this objective
is for you to learn to communicate information effectively, including visual,
oral and written communication. Communication is extremely important for practicing
engineers. No matter how good your idea is, it will be worthless if you can't
communicate it to a wide variety of audiences. Another part of this objective
is for you to learn design by taking apart and examining existing products ("product
dissection" or "reverse engineering"). This is one of the best ways to become
familiar with good design practices and to develop a sense of what will work
and what won't when you develop your own designs.
The second objective is for you to be exposed to key components of the mechanical
engineering discipline. We will be studying fundamental concepts of energy,
forces, materials, manufacturing and machine components. You will revisit each
of these in much more detail in advanced mechanical engineering courses, but
they are brought up in this course in the context of design so that you will
understand how mechanical engineering science applies to the real world.
The third objective is for you to learn a set of basic engineering skills
that you will use in your Upper Division Mechanical Engineering program as well
as in your professional engineering career. These skills range from use of hand
tools to finding engineering information on the web to using basic software
applications. A later section of this document lists some of the skills and
topics which you will learn in the course.
The fourth (and perhaps most important) objective is for you to taste some
of the fun and excitement of mechanical engineering. Much of your undergraduate
academic career will be spent learning the core engineering sciences and studying
the theory you need to master in order to become a good engineer. Here, you
will experience what it is like to do engineering design where the theory is
used for practical application. The outcome will be to reinforce your commitment
to pursue mechanical engineering as a career.
Course Logistics
ME 2011 is offered Fall Semester only. There are no prerequisites other than being
a Lower Division student enrolled in IT. Because it is a Lower Division course
and because it is a prerequisite for several Upper Division MechE courses, it
is strongly recommended that you take this course your second year.
The class meets for two hours each Monday and Wednesday afternoon from 2:30 to
4:30. Mondays we meet as a whole class for lecture, Wednesdays we meet in labs.
There will be a mix of formal lecture, individual and group activities, and critiques
of student work. We use an active learning approach in class so don't be surprised
if you are asked to complete a number of mini-exercises during lecture time either
individually or in groups.
Laptops and other electronic devices may be used in lectures for note-taking, but not for email or web-surfing. WiFi connections off please. Cell phones off please.
This is a 4-credit course and the expected time commitment is 12 hours per week
or 150 hours for the semester. You are required to attend all lectures and lab
meetings. How you spend the remaining hours depends on the work you must do outside
of class. Some of this will be problem sets due for the next class. Some will
be brief design projects done individually or in small groups. Some will be major
design projects which you will have many weeks to complete. On the longer projects,
it is very easy to let time slip by, leaving you in a crunch just before the deadline.
Time management is a skill you will need in this course; you would do well to
police your time to make sure you are dedicating yourself to the course each week
at an appropriate level. You will have fun (perhaps the most fun you will ever
have in a U course), you will be doing exciting activities, but you will work
hard. If you want an easy time, Mechanical Engineering may not be the place for
you. Teaching Staff
Faculty and TA's for the course are listed under Teaching
Staff, where you will find names, telephone numbers, e-mail addresses and
office hours. Each member of the teaching staff is responsible for one lab section.
Textbooks
Available at the UMN bookstore under "Mechanical Engineering 2011". Prices
in parentheses were observed at the UMN Bookstore on 09/14/2007.
Required
- "Rapid Viz: A New Method for the Rapid Visualization of Ideas",
Kurt Hanks and Larry Belliston. Paperback - 149 pages, Paperback: 149 pages,
Publisher: Thomson Course Technology, 3rd ed. (March 2006), ISBN: 1-59863-268-X
($16.55) (Wonderful book on sketching for all occasions. Takes the
view -- entirely true -- that everyone can learn to draw; all it takes is
some knowledge of the fundamentals, and practice.)
- "Pro/ENGINEER WILDFIRE 3.0 Tutorial and MultiMedia CD", by Roger
Toogood, Paperback, 2006, Schroff Development Corp.
Publications (tel: 913-262-2664),
ISBN: 1-58503-307-3. ($47.50)
(An excellent lesson-by-lesson book to get you up to
speed on Pro/E. Wildfire 2.0 or Wildfire 3.0 editions are OK.)
- ME2011 Toolkit. Available for
purchase at the UMN Bookstore. Has a number of goodies including
digital calipers, needle-nose pliers, 6-way screwdriver, soldering
iron and more. Everything a professional prototyping engineer needs.
This kit is required, but see the link for additional information. ($46.90)
- Design notebook. "University of Minnesota Lab Book", Number 2077S,
96 sheets, graph ruled. No substitutes allowed. ($3.75)
(If you can't find the notebook
in the ME2011 book section, look for it in the Supplies section of the Bookstore.
You will be using your notebook constantly during the semester.
There are details about the design notebook
posted on the web that you should read.)
- Display book for your engineering portfolio. You must have this style:
black, flexible cover, 12 pockets, no rings. One example, stocked at the
UMN Bookstore, is ACCO Presentation Book, black,
12 pockets, #41121 ($4.95).
Supplemental
- "Practical Electronics for Inventors, 2nd ed." by Paul Scherz,
Paperback, McGraw-Hill/TAB Electronics, 2005, ISBN: 0071452818. ($34.45)
(An excellent
book that covers electronics from the ground up. Good way to get going on
the practical side of electronics. You will be constructing electronic circuits
for the robot project. Highly recommended that you purchase and keep this
book for your entire engineering career.)
- "Writer's Reference 6e & MLA Quick Reference Card" by Diana
Hacker Paperback 6th ed. (November 2006) Bedford/St. Martin's, ISBN:
0312465319. ($54.40) (Everyone should have a good writer's reference. We
recommended that you purchase and keep this book forever. )
Other expenses
There will be expenses associated with constructing your robot, with other
design projects and with dissection of products. None of these expenses are
large. Read the assignment descriptions if you want to learn
more.
Robot Kit
Because we do extensive building of designs and dissections of existing products,
all students need access to tools. You have some tools because you will purchase the ME2011 Tool Kit (see Textbooks). In addtition, every student will receive on loan the ME2011
Robot Kit. This kit contains additional tools and equipment needed for the course,
including an electric drill, some hand tools,
a BASIC Stamp microprocessor kit, and some robot parts. A complete
list
of robot kit contents appears elsewhere on the course web site. You
will use the kit to help dissect products and to construct designs. You
are responsible for returning the robot kit at the end of the course in exactly the
same condition as received.
IT Computing Labs
You will be using engineering software packages which are installed on the IT
Computing Labs computers only. All IT students (Lower and Upper Division)
have automatically paid the fee for use of lab. Non-IT students must pay the lab
fee and can consult the ITLabs web site for details. To initiate your account,
go to the ITLabs Account Management section of the ITLabs web page.
The ITLabs are one of the finest undergraduate computing facilities in the
world. The labs have a variety of analysis, simulation, drafting, solid-modeling,
presentation and word processing software applications available. Tools that
you may find especially valuable for engineering include Pro/ENGINEER for design,
ANSYS for finite element analysis, ADAMS for dynamic analysis, Matlab for system
simulation, Mathematica for symbolic algebra, Excel for spreadsheet analysis,
Word for word processing and PowerPoint for presentation view graphs. In addition,
the 308 MechE lab has equipment for scanning and for printing in large format and
in color. You will most likely be using room 308
MechE which has high-performance Windows workstations. A complete list of other
ITLabs locations and hours can be found on the IT
Labs homepage.
Writing
Many assignments involve paying attention to your writing, one of the
most important communication skills which must be mastered by engineers.
If you need one-on-one help with your writing, take advantage of the
Student Writing Support office at the University. The Writers Handbook
listed as an optional textbook is highly recommended. For any assignment
where you get a check-minus because of poor writing, you can request
a re-grade if you visit the Writing Center for consulation and revise
the document. The re-grade request is done through the Grade Appeals
process described below.
Portfolio
You will be maintaining a portfolio of your work as the class progresses. The
objective of the portfolio is to allow you to examine your growth as an engineer
and to collect evidence of your skills which you can present to prospective employers
in job interviews. A particular format for the portfolio will be specified and
your portfolio will be graded. See the portfolio assignment
for more information.
Electronic information delivery
We attempt to be as paperless as possible and will do most communication
outside of class by electronic mail and much of the course information is
in on-line electronic form only. Since you are a registered U of M student,
you have an e-mail account. Because you have registered for this course,
we have your U of M email (your @umn.edu address). You are responsible for
checking that e-mail account at least once a day, since we will pass along
many course announcements by e-mail. If you have troubles with your e-mail,
call the University computing Helpline
at 612-626-4276. It is important that your e-mail be up and running from
day one of the course. If you have never used the U e-mail system, see the
Internet Account Management web
page, grab a friend for help, or see one of the course teaching staff. That
same web page is where you go if you want to have your University account
e-mails forwarded to another account that you use more often, for example,
an @hotmail.com account.
The course web site is used for distributing and archiving course information
that traditionally is delivered via paper handouts. It is also the place
to look for assignments and a class list. If you don't know how to use
a browser to access the Web, grab a friend or one of the course instructors
for help.
Course news is published on the News Forum of the ME2011
Moodle site. Check for late
breaking events including changes in schedule and homework assignments.
Assignments, evaluation and grading
Assignments are listed on the schedule with
details on the assignments section of the course
web page.
Assignments are due at the start of class on the day listed
in the schedule, generally a Wednesday lab day, with the exception of
assignments that are turned in electronically, which are due at 11:59 PM on
the due date. Late assignments are not accepted and will receive a 0. "Late" means
any time after the due date and time. Legitimate excuses
(that is, you were sick or had other extenuating circumstances) will be accepted
IF (and only if) you telephone or e-mail your lab instructor or one of the
other teaching staff in advance of the assignment being due.
Conclusion: Get your work done on time for ME 2011, but if you have a good
reason for not hitting a deadline, let someone know in advance.
Projects and assignments are assessed through a variety of means including
instructor evaluation, open peer evaluations, public critiques and self-assessment.
Most assignments are graded on a check scale as follows:
| check |
Good, what was expected |
| check-plus |
Excellent, beyond what was expected |
| check-minus |
OK, but needs work |
| zero |
Late or did not turn in |
Note that there is a big range in the check category, and most of what you turn
in will get a check. Outstanding assignments get a check-plus, and
you will have to work really hard to get a check-minus. Thus, success in this
course means doing all the assignments.
Some assignments and activities are graded on a check/zero basis where you get
a check if you did it and a zero if you did not. This includes in-class activities
where you get a zero if you miss the class.
A few assignments, for example the graphics quiz and the robot project, are
assessed on a numeric scale. Consult the assignment description for details.
For entry onto the grade book, the checks are translated into numeric
scores as follows: check = 4, check-plus = 5, check-minus = 3, zero=0. The
score is multiplied by a
weight before being entered into the grade book where the weights indicate the
importance of the assignment For example, if you received
a check on an assignment of weight 6, you will see an 18 in the grade book.
The assignment weights for each
assignment are listed on the assignments section of the web
site. You should scan this so that you know which assignments
are most important. In the grade book, the Total column is the sum of all
the grade book entries.
Your final
grade will depend solely on the work done for the assignments, the
quiz on engineering graphics, projects and
participation in the in-class activities. There are no extra-credit opportunities.
For your final grade, all checks, an average grade on the quiz
and an average robot will put you in the middle of the B range.
If you received more than a few check-pluses along with the checks and had an
above average robot, you
may bump up to B+ or A-. Outstanding work, including an outstanding robot will be
rewarded with an
A while below-average performance will rate a B- or C+, or C or C-. Substandard
work will receive a D and if you don't show up or don't do anything at all or don't return
your equipment kit you
will get an F. An incomplete will be given only the case of a verifiable major
illness or family tragedy. The exact final score to letter formula will be available
on the assignments page after the final grades are posted.
If you have further questions on grading, please consult the official
University
grade policy or contact Durfee.
Grading Appeals
If you think an assignment has been improperly graded, you have up to 5 days
after the assignment is handed back to request a regrade. The entire assignment,
however, is subject to regrade, not just the question in dispute. The regrade
request must be made in the form of a written memo with the discrepancy clearly
described. Submit the request along with the graded assignment to any member
of the teaching staff. Warning: Grade changes are VERY infrequent so don't get
your hopes up, nor should you abuse this appeal process.
On-Line Grades
Students can check the grade book at
any time via the ME 2011 Moodle page that is available through
www.myu.umn.edu. Please check your grades
frequently and alert the course staff if you see any data entry errors.
Collaboration and Academic Conduct
We encourage you to help each other out on assignments by discussing
problems and solution strategies; however, the work you submit for grading
must be identifiable as your own. If you turn in an assignment that looks
similar to that of another student, you will be subject to disciplinary
action. Trivial changes between the work of two students are unacceptable.
Copying work from students who took the course previously is also unacceptable.
For example, you are encouraged to collaborate on Pro/E assignments, but
this means two of you are sitting side-by-side at two separate workstations,
each creating his or her own drawing. Two people creating one drawing,
then making two printouts of the drawing is not acceptable because we
want each person to experience doing work on their own. Likewise, if you
collaborate on an experiment, each person must create his or her own writeup.
If your name is on a work, it means you are the sole author. We almost
always are able to find out when you plagiarize or cheat, so don't do
it. The consequences (it appears on your permanent record) are far worse
than receiving a low grade for your own work.
Suggestions
We welcome your comments and suggestions as the course proceeds. Suggestions
made to the course staff in person are the best. There is also a web-based,
anonymous suggestion box if you have something
to say about the course and don't want your name attached. Look for it on the
course home page.
Students With Disabilities
Students with disabilities are welcome in this course. If you have a disability
and want to discuss possibilities for accommodations, please contact the faculty
member in charge before classes begin, or any time thereafter. Also, you may wish
to contact the U's Disability Services (tel: 612-626-1333) for additional
assistance.
Course Content
This list should give you an indication of some of the areas we will cover in
ME 2011. The topics are in no particular order, are subject to change and may
not all be covered. See the course schedule and assignments for up-to-the-minute
information.
| Course Topics
|
VISUAL COMMUNICATION
- Rapid Sketching
- Two-point perspective
- Product and process representation
- Thumbnail sketches
- Shading, shadows
- Lettering
- Hand sketching
- Engineering Graphics
- Multi-view
- Dimensioning
- Tolerancing (basic)
- CAD (Pro/ENGINEER)
- Solid-modeling
- Assemblies
- Parts and detail drawings
- Exploded views
WRITTEN COMMUNICATION
- Appropriate style
- Mechanics
- Lab notebook
- Experiment reports
- E-mail
ORAL COMMUNICATION
- Formal presentation
- Informal presentation
- Critiques
- Mechanics
- Visual aids
| DESIGN
- Design Process
- Concept generation and selection
- Brainstorming
- Working in teams
- Project planning
DESIGN PROJECTS
REVERSE ENGINEERING
- Product dissection
- Bill of Materials
- Materials identification
- Component identification
- Assembly identification
ENGINEERING SKILLS
- Basic Engineering Materials
- Metals, polymers (common ones only)
- Basic properties, applications
- Materials identification
- Basic Machine Components
- Bearings, gears, motors......
- Threaded fasteners
- Features and applications
- Catalog selection
- Information gathering
- Internet/Web
- Catalog
- Library
- Patent search
| ELECTRONICS AND MICROPROCESSORS
- Analog components
- Digital logic
- Basic circuit design
- Circuit construction
- BASIC Stamp architecture
- BASIC Stamp programming
- Interfacing to switches, motors...
SOFTWARE PACKAGES
- Pro/Engineer
- Excel
- BASIC (for programming Stamp)
- Power Point
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